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・ Perpetual bond
・ Perpetual Burn
・ Perpetual calendar
・ Perpetual check
・ Perpetual copyright
・ Perpetual count
・ Perpetual curate
・ Perpetual Dawn
・ Perpetual Desolation
・ Perpetual Diet of Regensburg
・ Perpetual Edict
・ Perpetual Edict (1611)
・ Perpetual Edict (1667)
・ Perpetual Education Fund
・ Perpetual Emigration Fund
Perpetual Entertainment
・ Perpetual Flame
・ Perpetual Groove
・ Perpetual Help Altas
・ Perpetual Help College of Manila
・ Perpetual Income & Growth Investment Trust
・ Perpetual insurance
・ Perpetual inventory
・ Perpetual Limited
・ Perpetual motion
・ Perpetual Motion (album)
・ Perpetual motion (disambiguation)
・ Perpetual Motion (film)
・ Perpetual Motion (short story)
・ Perpetual Motion (solitaire)


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Perpetual Entertainment : ウィキペディア英語版
Perpetual Entertainment

Perpetual Entertainment, founded in March 2002, was an American developer, publisher and operator of networked multiplayer games and MMORPGs. Their headquarters was located in San Francisco, California, USA. From October 2007 to February 2008 (following a transfer of assets) the company was known as P2 Entertainment. The company was best known for its development of two MMOs: ''Star Trek Online'' and ''Gods & Heroes: Rome Rising''.
==Products==
As Perpetual Entertainment, the company had previously developed to beta status ''Gods & Heroes: Rome Rising'', which was put on indefinite hold in October 2007 after several rounds of layoffs. At that time, the company announced an intent to focus exclusively on ''Star Trek Online''. However, as of 14 January 2008 it was reported that the company had ceased development of the ''Star Trek'' license,〔(WarCry: P2 out as Star Trek Developer )〕 which was transferred to Cryptic Studios.〔(Cryptic Studios now developing Star Trek Online )〕
Perpetual was also developing the Perpetual Entertainment Platform (PEP), a complete solution for developing, hosting, monitoring, and operating any networked online game. The PEP would have enabled games to simultaneously function on a wide variety of consumer game devices, including PCs, videogame consoles, cell phones, and hand-held computers. One notable licensee of this platform was Bioware.〔(Gamespot: BioWare picks up Perpetual tech for MMOG )〕
The Perpetual Game Engine, a suite of reusable game tools and libraries for high-quality and stable development of networked games of all genres, was also being developed.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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